Cultural Systems

Brief: System to record and use cultural resources
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  • Includes projects, user groups, language resources (corpora, Dictionaries, TTS, MT, grammar checking, fonts), various audio-visual resources (music, film, document (story, books, images) archives), software, politics, history, genealogy, etc. First use case was Ireland, but wish system to be general purpose factory for different world cultures. Used in conjuction with the metaverse simulation system for engaging in historical / ahistorical simulations / games / research. Tries to reconstruct world history.