alpha-zero-general-20200411


  • A simplified, highly flexible, commented and (hopefully) easy to understand implementation of self-play based reinforcement learning based on the AlphaGo Zero paper (Silver et al). It is designed to be easy to adopt for any two-player turn-based adversarial game and any deep learning framework of your choice. A sample implementation has been provided for the game of Othello in PyTorch, Keras, TensorFlow and Chainer. An accompanying tutorial can be found [here](http://web.stanford.edu/~surag/posts/alphazero.html). We also have implementations for GoBang and TicTacToe.