ggp-base-master-20160204


  • A simple Prover-based state machine implementation is included in ggp Base, so you don't need to worry about the details of converting a game description into a state machine. To write a gamer based on StateMachineGamer, derive your class from players.gamer.statemachine.StateMachineGamer. Applications like the PlayerPanel should automatically recognize your new class and it should appear in their lists of available players right away.